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  1. Bridge the Gap

    The degree awarding gap, sometimes called the attainment gap, is the difference between the percentage UK Black, Asian, and Minority Ethnic and White students who are awarded a first or 2:1 degree.

  2. Social Innovation

    The Digital Health Interest Group within the Institute for Health Research are actively engaged with digital health research and aim to develop long-standing interventions to improve health care and pathways.

  3. Dr Carol Cox

    Dr Carol Cox is a former police officer who now heads up higher education’s most successful unit for higher skills in policing in England, the Liverpool Centre for Advanced Policing Studies, part of our School of Justice Studies. Carol always wanted to help in the community and has an unshakeable belief in the power of education.

  4. Careers – School of Sport and Exercise Sciences

    Looking to work within high performance sport, exercise, health or clinical settings? There are many career options open to you, for example, within coaching, sport psychology, nutrition, athlete development, and more. Find out more about the opportunities available to you when you graduate from the School of Sport and Exercise Sciences.

  5. Our offer to you

    PLSU are here to support Faculty of Science students with all aspects of your placement journey. We offer information, advice and guidance, as well as coaching support in relation to Science placements and professional employability skills development.

  6. Introduction

    The Physical-Literacy group at Liverpool John Moores University is developing a physical literacy consensus statement for England.

  7. Michelle Lewis MBE

    Read the oration for Michelle Lewis MBE on the award of their Honorary Fellowship from Liverpool John Moores University presented by Professor Frank Sanderson.

  8. Liverpool Immersive Experience Lab

    Based within LJMU’s Faculty of Engineering and Technology, LIVE Lab provides cutting-edge facilities for the development and delivery of usability research through immersive, virtual, mixed and augmented reality technologies.