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  1. Steve Williams

    Read the oration for Steve Williams on the award of their Honorary Fellowship from Liverpool John Moores University presented by Professor Frank Sanderson.

  2. School of Sport and Exercise Sciences facilities

    The state-of-the-art laboratories, equipment and technologies within the School of Sport and Exercise Science are world-class. With a sleep research unit, respiratory clinic and acclimation chamber, eye tracking and motion capture, various image processing and microscopy suites and much more available to students and researchers.

  3. Risktec Solutions

    Risktec Solutions is a specialist safety and risk management consulting company. Discover how LJMU worked with them on a Knowledge Transfer Partnership.

  4. Experimental Technologies Lab

    Read more about the Experimental Technologies Lab, an enhancement upon four years of research pursued at our pioneering workshop and research space, FACTLab, a collaboration with Liverpool’s FACT, the Foundation for Art and Creative Technologies, the UK’s leading new technologies arts organisation.

  5. Legal Advice Centre

    The LAC is staffed by students, and supervised by experienced clinic staff and volunteer solicitors from leading Liverpool law firms. The Centre advises on a wide range of legal issues, provides public legal information services and conducts policy and other research.

  6. Publications - Institute of Art and Technology

    Every year, researchers from ART LABS publish over 50 publications. Staff create publications within a number of key disciplines, including: contemporary art, 3D digital art, the uses of art and cultural enrichment, exhibitions and curatorship, as well as design discourse and practice.

  7. GlaxoSmithKline

    Discover how GlaxoSmithKline benefited from working with LJMU's staff, students and resources on a sports and exercise science research project.

  8. Liverpool Immersive Experience Lab

    Based within LJMU’s Faculty of Engineering and Technology, LIVE Lab provides cutting-edge facilities for the development and delivery of usability research through immersive, virtual, mixed and augmented reality technologies.