LJMU design graduate scoops 'Beatles' Grammy
Sue Loughlin, Executive Producer at Jelly wins Best Music Video for I'm Only Sleeping
Sue Loughlin, Executive Producer at Jelly wins Best Music Video for I'm Only Sleeping
Dr Joanne Knowles, Senior Lecturer in Media, Culture and Communication, School of Humanities and Social Science, comments on why the Christmas TV schedule is still so eagerly anticipated, even in the age of on-demand viewing.
Dr Charlie Smith from the Liverpool School of Art and Design has received national recognition for his outstanding contribution to teaching and learning. He has today been announced as a winner of the prestigious National Teaching Fellowship Scheme (NTFS).
A cross-university Steering Group has been created and an Armed Forces Champion appointed, to support students, staff and the wider community who have a connection to the Armed Forces.
Revealing the true face of Richard III.
Given the success of last year's pilot, we are running the LJMU Reciprocal Mentoring Programme again and we are extending it to include BAME staff from across the institution. The programme is open to all LJMU Senior Staff from Director Level of non BAME Background and to BAME staff from non-Director Level and to Black Students from all Faculties.
The university will close at 5pm on Thursday 23 December and reopen at 9am on Tuesday 4 January. The Student Life Building will be open 24/7 throughout the festive break including on Christmas Day, Boxing Day and New Years Day.
Aardman Animations is teaming up with creative technology experts in Liverpool to develop research for an immersive Shaun the Sheep experience in China.
The Environmental Sustainability and Energy Team invite you to an evening watching Wall-E!
As use of AI grows and new applications emerge, so do questions around its ethics. What are the ethical dilemmas which have emerge? How do we use AI for good? What examples are there and how do we learn more about these issues? In these LASER Talks we explore these issues from a number of perspectives including crises facing the arts sector, inclusion and the environment. Proposed solutions owe much to games culture in terms of audiences and interactive experiences. New audiences can be reached with new meaningful experiences, marginalised groups can use AI to reach beyond their challenges and entirely new approaches to protecting the natural world can emerge.