Graduation review: Wednesday 10 July
Students from Liverpool Screen School, the School of Law, Liverpool School of Art and Design and the Liverpool Centre for Advanced Policing Studies received their awards.
Students from Liverpool Screen School, the School of Law, Liverpool School of Art and Design and the Liverpool Centre for Advanced Policing Studies received their awards.
Our Student Futures: Careers, Employability and Enterprise team has a range of careers support over December and the festive break.
LJMU students and graduates attended a virtual careers event to give them advice on their future careers.
Julia Daer, EDI Advisor and Ambar Ennis, VP Community and Wellbeing (JMSU) caught up with Khayyam Butt, President of the JMSU Islamic Society (ISOC), during Islamophobia Awareness Month.
Study by psychologists raises ethical questions about data capture
For most of our students following the standard academic calendar, the spring break runs from 9 to 24 April. Whether you are heading home or staying around Liverpool, here is some advice on where to go, what to do if you need help and support and those all important Library opening times.
The HR team at Liverpool Business School are Project Evaluators for DaDaFest. Our role as project evaluators is to conduct a systematic assessment of the ongoing work at DaDaFest over three years. This role is a critical part of DaDaFest Paul Hamlyn award.
The Environmental Sustainability and Energy Team at LJMU have received funding from Cycling UK to carry out a number of events for the Big Bike Revival.
The Environmental Sustainability and Energy Team at LJMU have received funding from Cycling UK to carry out a number of events for the Big Bike Revival.
As use of AI grows and new applications emerge, so do questions around its ethics. What are the ethical dilemmas which have emerge? How do we use AI for good? What examples are there and how do we learn more about these issues? In these LASER Talks we explore these issues from a number of perspectives including crises facing the arts sector, inclusion and the environment. Proposed solutions owe much to games culture in terms of audiences and interactive experiences. New audiences can be reached with new meaningful experiences, marginalised groups can use AI to reach beyond their challenges and entirely new approaches to protecting the natural world can emerge.