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  1. Suicide and Self-Harm Research Group

    The Suicide and Self-Harm Research Group builds on existing areas of excellence in research and aligns with the national suicide prevention strategy (2019)

  2. Novel and Bio-based Materials

    The Novel and Bio-Based Materials Research Group are involved in civil engineering and infrastructure construction materials, sustainable pavement engineering and asphalt technology, cement and concrete research, ceramic materials and more. Find out more about our projects, collaborations and members of the group.

  3. The Football Exchange

    We deliver real-world solutions to the football community. Our areas of interest within football include: fitness and nutrition, psychology, match analysis, physical activity, skill acquistion and coaching, and performance analysis.

  4. Physical Activity Exchange

    Our research is applied in nature and is focused on physical activity, sedentary behaviour, fitness and health in laboratory and various real world settings.

  5. Applied Computing Research Group

    The Applied Computing Research Group focuses on the application of computing to real-world problems through research and industrial projects. You can find out more about the work the Applied Computing Research Group conduct, the researchers and the contact details for this group here.

  6. e-Health Systems Research Group

    The e-Health Research Group focuses on investigating issues related to technology’s use in supporting healthcare practice. You can find out more about this research, the researchers and the contact details for this research group here.

  7. Networking and Distributed Systems

    The Networking and Distributed Systems Research Group conducts research into building systems and frameworks for both networked appliance solutions and services. You can find out more about this research, the researchers and the contact details for this research group here.

  8. Computer Games Research Group

    The Computer Games Research Group conducts research into realistic, intelligent and intuitive interactions between humans and computers. You can find out more about the work the Computer Games Research Group conduct, the researchers and the contact details for this group here.