Meet the Media, Culture and Communication tutors
All of our Media, Culture and Communication lecturers are active researchers, and we believe strongly in the close integration of research and teaching.
All of our Media, Culture and Communication lecturers are active researchers, and we believe strongly in the close integration of research and teaching.
Discover excellence in river basin research with the JRBM awards honour top papers & reviewers. Join us at River Flow Conference for announcements and celebration.
Find out more about field trips as part of the River Flow 2024 Conference including a visit to Ribble Valley River and Llanddwyn Dam.
Find out more about Liverpool Business School's International Business Management and Strategy Research (IMBMS) Group, the purpose of the IBMS group is to bring together academics with interest in international business, management and strategy.
The interconnected research theme of the group is the prevention and cure of human diseases. We look at: synthetic organic medicinal chemistry, natural products drug discover, photochemistry, nutraceuticals and food supplements, pharmacology and toxicology.
Explore the past work and present projects carried out at the Communication, Cultural and Media Studies Research Group, and learn about their unique expertise.
The Forensic Research Institute partners some of the leading players in the public and private sector from government departments, police forces, local authorities to respected companies delivering forensic services and research institutes worldwide.
The Physical-Literacy group at Liverpool John Moores University is developing a physical literacy consensus statement for England.
The Institute of Art and Technology focuses on the following themes: contemporary art, 3D digital art, the uses of art, exhibitions and curatorship, as well as design discourse and practice.
Every year, researchers from ART LABS publish over 50 publications. Staff create publications within a number of key disciplines, including: contemporary art, 3D digital art, the uses of art and cultural enrichment, exhibitions and curatorship, as well as design discourse and practice.