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  1. Student Spotlight: Abbie Romano

    The representations of women in STEM (Science, Technology, Engineering and Maths) roles is improving, but there’s work to be done. As of 2018, WISE Campaign (Women into Science and Engineering) announced that the UK is on track to have one million women working in the field by 2020. These statistics are encouraging, and demonstrate an improvement in opportunities shown to young women who pursue the career path.

  2. International Women's Day - Tuesday 8 March

    This year's International Women's Day theme is #BreakTheBias and Ambar Ennis, VP Community and Wellbeing at JMSU and Julia Daer, EDI Advisor discuss what this means to them.

  3. This time last year LJMU student and now graduate Nathan Bickerton, went viral

    He was offered a job just fifteen minutes after creating a Wikipedia page and tweeting The Diary of a CEO host and BBC Dragon, Steven Bartlett. Here he tells us about the whirlwind of a year he's had, what his LJMU undergraduate and postgraduate degrees taught him, and his own tips for how to stand out from the crowd in the job market.

  4. Taking Shaun the Sheep to China

    Aardman Animations is teaming up with creative technology experts in Liverpool to develop research for an immersive Shaun the Sheep experience in China.

  5. Integrated Care Symposium

    In addition to the keynote address, this symposium will include interactive sessions to share current research and best practices. The sessions will also support the development of future opportunities and areas of interest that can connect health and social care professionals with academic teams.

  6. Liverpool LASER Talks - Electric Dreaming: The ethics of Artificial Intelligence and its role in creative practice

    As use of AI grows and new applications emerge, so do questions around its ethics. What are the ethical dilemmas which have emerge? How do we use AI for good? What examples are there and how do we learn more about these issues? In these LASER Talks we explore these issues from a number of perspectives including crises facing the arts sector, inclusion and the environment. Proposed solutions owe much to games culture in terms of audiences and interactive experiences. New audiences can be reached with new meaningful experiences, marginalised groups can use AI to reach beyond their challenges and entirely new approaches to protecting the natural world can emerge.