Access and edit your work anywhere and collaborate online with Office 365
Last month staff were given access to Office 365. This resource includes web based versions of Word, Excel and PowerPoint.
Last month staff were given access to Office 365. This resource includes web based versions of Word, Excel and PowerPoint.
Good news - Visible Bodies Anatomy and Physiology is now accessible to staff and students both onsite and off.
The School of Sport and Exercise Sciences is committed to supporting the UK-wide volunteer STEM Ambassador Programme, co-ordinated nationally by STEMNET and managed locally by MerseySTEM (includes Cheshire). The programme enables anyone with Science, Technology, Engineering or Maths (STEM) skills to inspire young people and demonstrate the possibilities of STEM subjects and careers.
Enterprise Hub Skills aims to simplify access to enterprise training and development, building Liverpool City Region as a central hub for enterprise.
The Centre of Educational Leadership will host programmes that assist leaders and organisations to improve and excel in their practice.
The Women's Physiology and Nutrition Symposium is hosted by exercise metabolism researchers Dr Jennifer Barrett, Dr Kelsie Johnson and Dr Juliette Strauss from our Research institute of Sport and Exercise Science department.
The Tourism, Travel, Culture and Heritage Research Group (TTCH) at Liverpool John Moores University reflects the inter- and multi-disciplinary nature of these topics. It is composed of researchers with a range of research backgrounds, methodological approaches and expertise drawn from both UK and international contexts.
The Physical-Literacy group at Liverpool John Moores University is developing a physical literacy consensus statement for England.
The Green Spaces Research Group within the Institute for Health Research, is concerned with research that aims to improve access and benefits from being outdoors.
The Computer Games Research Group conducts research into realistic, intelligent and intuitive interactions between humans and computers. You can find out more about the work the Computer Games Research Group conduct, the researchers and the contact details for this group here.