Move over Sir Alan Sugar: Graduate start-ups on the rise at LJMU
The number of active Graduate Start Ups are still on the rise at LJMU according to the latest annual Higher Education – Business and Community Interaction survey (HE-BCI).
The number of active Graduate Start Ups are still on the rise at LJMU according to the latest annual Higher Education – Business and Community Interaction survey (HE-BCI).
Read more about the sixteenth LJMU Teaching and Learning Conference, which took place at the Redmonds Building on 14 and 15 June 2017.
Find out more about the fourth day of LJMU's 2017 Summer Graduation Ceremonies that were held at Liverpool Cathedral on Thursday 13 July.
The project, which began 14 months ago, saw leaders from across LJMU’s ELT paired with Black and ethnic minority Liverpool city leaders to share their lived experiences and inform policy and decision making at the university and beyond.
LJMU graduate, Trang Nguyen, wildlife conservation scientist, environmental activist and founder of the NGO WildAct, in Vietnam, returned to Liverpool and LJMU campus this week to share her knowledge as a leader in the field of wildlife conservation.
Rena, 39 began studying at LJMU in 2020 and decided to transform a café into counselling rooms during her second year of study.
We are delighted to announce our two new Corporate Charities - Claire House Children's Hospice and The Girls Network.
Aardman Animations is teaming up with creative technology experts in Liverpool to develop research for an immersive Shaun the Sheep experience in China.
LJMU has been ranked as one of the top four universities in the country for ethical investment in a national review of sustainability and ethical investment in higher education.
As use of AI grows and new applications emerge, so do questions around its ethics. What are the ethical dilemmas which have emerge? How do we use AI for good? What examples are there and how do we learn more about these issues? In these LASER Talks we explore these issues from a number of perspectives including crises facing the arts sector, inclusion and the environment. Proposed solutions owe much to games culture in terms of audiences and interactive experiences. New audiences can be reached with new meaningful experiences, marginalised groups can use AI to reach beyond their challenges and entirely new approaches to protecting the natural world can emerge.