A Digital Escape Room for Research Skills
Find out information about one of the bigger digital escape rooms (approx 200 students at a time) we have helped Faculty colleagues develop and deliver repeatedly over the last few years.
Find out information about one of the bigger digital escape rooms (approx 200 students at a time) we have helped Faculty colleagues develop and deliver repeatedly over the last few years.
This fun session looked at a handful of big ideas making waves in the digital realm outside of education.
Hopefully the collated links below will bring help (and thus good cheer) to a few of you over the winter break…
This academic year the audio narration feature in PowerPoint has been used by a number of staff and programme teams for a variety of tasks.
This week therefore, I want to highlight how a group of mostly free websites can turn students’ own devices into powerful and versatile audience response systems.
The approaches below are collated from the literature and also from the views of colleagues within the faculty who have used student devices as audience response systems.
We would like to highlight the Faculty Immersive Room and share some of the practice happening within it.
There is a recent flipped learning case study on the University of Sussex TEL blog. Sussex have recently introduced Panopto and also use Canvas so you may find this interesting and useful.
Essentially students were encouraged to write reflections about their current thinking within the Blackboard Journal tool.
This course will prepare students to manage creative projects using industry standard tools and techniques, equipping them for project management roles in the digital content industry.